Abstract: Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.
Authors: S. Barbieri, P. Meloni, F. Usai, R. Scateni.
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons.
EuroGraphics Italian Chapter 2015, 121-128, Best paper award.
Verona, Italia, Ottobre 2015.