Interactive shops: how the customer can deal with them both from inside and outside

Abstract: We present here a proof-of-concept of an integrated system for enhancing the shopping experience in a shoes’ shop. The system uses two modules: (i) one internal to the shop using an interactive totem; (ii) one external to the shop based on the customer’s mobile device and the interactive external shop surface. We describe the technical architecture of the two modules and two different scenarios of the user experience.

Authors: F. Sorrentino, L. D. Spano, R. Scateni.
Interactive shops: how the customer can deal with them both from inside and outside.
ACM SIGCHI Italian Chapter (CHItaly 2015), 78-81.
Roma, Italia, Settembre 2015.

Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison

Abstract: The wide availability of low-cost sensing devices is opening the possibility to easily create different interaction settings, which exploit various techniques for a more natural interaction, especially in public and shared settings. In this paper, we compared two different solutions for enhancing the interaction experience of a planetarium application, both replicable at a reasonable cost. The first version is based on a simple multitouch paradigm, while the second one exploits a full-body interaction together with a projection on geodetic sphere. We detail the technical implementation of both versions and, in addition, we discuss the results of user-study that compared the two modalities, which highlights a tradeoff between the control and the users’ involvement in the virtual environment.

Authors: E. Tuveri, S. A. Iacolina, F. Sorrentino, L. D. Spano, R. Scateni.
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison.
ACM SIGCHI Italian Chapter (CHItaly 2013), 6:1–6:4.
Trento, Italia, Settembre 2013.