Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison

Abstract: The wide availability of low-cost sensing devices is opening the possibility to easily create different interaction settings, which exploit various techniques for a more natural interaction, especially in public and shared settings. In this paper, we compared two different solutions for enhancing the interaction experience of a planetarium application, both replicable at a reasonable cost. The first version is based on a simple multitouch paradigm, while the second one exploits a full-body interaction together with a projection on geodetic sphere. We detail the technical implementation of both versions and, in addition, we discuss the results of user-study that compared the two modalities, which highlights a tradeoff between the control and the users’ involvement in the virtual environment.

Authors: E. Tuveri, S. A. Iacolina, F. Sorrentino, L. D. Spano, R. Scateni.
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison.
ACM SIGCHI Italian Chapter (CHItaly 2013), 6:1–6:4.
Trento, Italia, Settembre 2013.