Programme

The registration desk opens at 8:00

Monday, September 18th

Room T3ARoom T3B
9.00-10.45Designing, Implementing and Evaluating Mid-Air Gestures and Speech-Based InteractionGHItaly17: 1st Workshop on Games-Human Interaction
10.45-11.15Coffee Break
11.15-13.00Designing, Implementing and Evaluating Mid-Air Gestures and Speech-Based InteractionGHItaly17: 1st Workshop on Games-Human Interaction
13.00-14.00Lunch
14.00-16.00Doctoral ConsortiumHCI and education in a changing world: from school to public engagement
16.00-16.30Coffee Break
16.30-18.00Doctoral ConsortiumHCI and education in a changing world: from school to public engagement
18.00-19.00SIGCHI-Italy Town
Hall Meeting

The workshop “ICS Materials: Unfolding Expressive-Sensorial and Aesthetic Qualities of Interactive, Connected, and Smart Materials” has been cancelled by the organisers.

Tuesday, September 19th

Room T1
(plenary)
Session & ChairPaper
9:00-9:15Opening
9:15-10:15InvitedMichel Beaudouin-Lafon
Towards Unified Principles of Interaction
10:15-10:30Activity & Emotion Recognition
Margherita Antona
Selima Curci, Alessandro Mura and Daniele Riboni
Toward Naturalistic Self-Monitoring of Medicine Intake
10:30-10:45Fabrizio Milazzo, Agnese Augello, Giovanni Pilato, Vito Gentile, Antonio Gentile and Salvatore Sorce
Exploiting Correlation between Body Gestures and Spoken Sentences for Real-time Emotion Recognition
10:45-11:15Coffee-Break
11:15-11:45
Personalisation & User Context
Cristina Gena
Elena Not, Massimo Zancanaro, Mark T. Marshall, Daniela Petrelli and Anna Pisetti
Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs
11:45-12:15Cristina Chesta, Luca Corcella, Stefan Kroll, Marco Manca, Julia Nuss, Fabio Paterno and Carmen Santoro
Enabling Personalisation of Remote Elderly Assistant Applications
12:15-12:30Valeria Orso, Alessandra Varotto, Stefano Rodaro, Anna Spagnolli, Giulio Jacucci, Salvatore Andolina, Jukka Leino and Luciano Gamberini
A two-step, user-centered approach to personalized tourist recommendations
12:30-13:00Hyeon Kyeong Hwang, Eelco Herder and Marco Ronchetti
A Link Back to MemoryLane: The Role of Context in Bookmarking and Refinding
13:00-14:30Lunch
14:30-14:45Smart Environments
Valentina Nisi
Berardina Nadja De Carolis and Giuseppe Palestra
Evaluating Natural Interaction with a Shop Window
14:45-15:00Francesco Benzi, Daniela Fogli and Giovanni Guida
Towards Natural Interaction with Smart Homes
15:00-15:15Martina Senis, Giovanni Atzori, Fabio Sorrentino, Lucio Davide Spano and Gianni Fenu
Smart Furniture and Technologies for Supporting Distributed Learning Groups
15:15-16:30Posters & Demos +
Coffee-Break
List of accepted papers
16:30-17:00Assistive Scenarios
Massimo Zancanaro
Giulia Venturini and Cristina Gena
Testing web-based solutions for improving reading tasks in students with dyslexia
17:00-17:30Floriano Zini, Elena Maria Bressan and Mauro Gaspari
A formative user-based usability study for an advanced cognitive rehabilitation system
17:30-18:00Angelique Montuwy, Béatrice Cahour and Aurélie Dommes
Questioning User Experience: A Comparison Between Visual, Auditory and Haptic Guidance Feedbacks Among Older Pedestrians
18:00-18:30Beatrice Aruanno, Franca Garzotto and Mario Covarrubias Rodriguez
HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer’s Disease
20:00Social Event

Wednesday, September 20th

Room T1
(plenary)
Session & ChairPaper
9:00-10:00InvitedMarianna Obrist
Mastering the Senses in HCI: Towards Multisensory Interfaces
10:00-10:30Augmented & Virtual Reality
Gualtiero Volpe
Fabio Pittarello
Experimenting with PlayVR, a virtual reality experience for the world of theater
10:30-11:00Philipp Wintersberger, Tamara von Sawitzky, Anna Katharina Frison and Andreas Riener
Traffic Augmentation as a Means to Increase Trust in Automated Driving Systems
11:00-11:30Coffee-Break
11:30-12:00Interactive Experiences
Francesca Costabile
George Margetis, Stavroula Ntoa, Margherita Antona and Constantine Stephanidis
Interacting with augmented paper maps: a user experience study
12:00-12:30Augusto Celentano and Emmanuel Dubois
Interaction-in-the-large vs interaction-in-the-small in multi-device systems
12:30-12:45Catia Prandi, Valentina Nisi and Nuno Nunes
Bus Stops as Interactive Touchpoints - Improving Engagement and Use of Public Transport
12:45-13:00Vittorio Fuccella and Benoît Martin
TouchTap: a gestural technique to edit text on multi-touch capable mobile devices
13:00-14:30Lunch
14:30-15:00Games
Marilena De Marsico
Claudio Mazza, Laura Anna Ripamonti, Dario Maggiorini and Davide Gadia
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based)
15:00-15:30Silvia Malatini, Cuno Lorenz Klopfenstein and Alessandro Bogliolo
Gamification for crowdsourced data collection in mobile usability field studies
15:30-16:00Andrea Guarneri, Laura Anna Ripamonti, Francesco Tissoni, Marco Trubian, Dario Maggiorini and Davide Gadia
GHOST: a GHOst STory-writer
16:00-16:30Coffee-Break
16:30-16:45Learning
Maristella Matera
Ksenia Kolykhalova, Erica Volta, Simone Ghisio, George Waddell, Paolo Alborno, Stefano Piana, Corrado Canepa, Rafael Ramirez-Melendez and Gualtiero Volpe
A multimodal corpus for technology-enhanced learning of violin playing
16:45-17:00Rosella Gennari, Alessandra Melonio, Mehdi Rizvi and Andrea Bonani
Design of IoT Tangibles for Primary Schools
17:00-17:30Making and Visualising
Fabio Pittarello
Oskar Galewicz and Alma Leora Culén
Co-creating Interactive Obstacles and DIY Skateboarding Spaces
17:30-17:45Michele Mauri, Tommaso Elli, Giorgio Caviglia, Giorgio Uboldi and Matteo Azzi
RAWGraphs: A Visualisation Platform to Create Open Outputs
17:45-18:00Closing

List of the accepted papers

Long papers

  • Angelique Montuwy, Béatrice Cahour and Aurélie Dommes. Questioning User Experience: A Comparison Between Visual, Auditory and Haptic Guidance Feedbacks Among Older Pedestrians
  • Giulia Venturini and Cristina Gena. Testing web-based solutions for improving reading tasks in students with dyslexia
  • Augusto Celentano and Emmanuel Dubois. Interaction-in-the-large vs interaction-in-the-small in multi-device systems
  • Andrea Guarneri, Laura Anna Ripamonti, Francesco Tissoni, Marco Trubian, Dario Maggiorini and Davide Gadia. GHOST: a GHOst STory-writer
  • Elena Not, Massimo Zancanaro, Mark T. Marshall, Daniela Petrelli and Anna Pisetti. Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs
  • George Margetis, Stavroula Ntoa, Margherita Antona and Constantine Stephanidis. Interacting with augmented paper maps: a user experience study
  • Hyeon Kyeong Hwang, Eelco Herder and Marco Ronchetti. A Link Back to MemoryLane: The Role of Context in Bookmarking and Refinding
  • Cristina Chesta, Luca Corcella, Stefan Kroll, Marco Manca, Julia Nuss, Fabio Paterno and Carmen Santoro. Enabling Elderly Personalisation of Remote Assistant Applications
  • Beatrice Aruanno, Franca Garzotto and Mario Covarrubias Rodriguez. HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer’s Disease
  • Claudio Mazza, Laura Anna Ripamonti, Dario Maggiorini and Davide Gadia. FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based), improved version
  • Oskar Galewicz and Alma Leora Culén.Co-creating Interactive Obstacles and DIY Skateboarding Spaces.
  • Fabio Pittarello. Experimenting with PlayVR, a virtual reality experience for the world of theater
  •  Silvia Malatini, Cuno Lorenz Klopfenstein and Alessandro Bogliolo. Gamification for crowdsourced data collection in mobile usability field studies
  • Floriano Zini, Elena Maria Bressan and Mauro Gaspari. A formative user-based usability study for an advanced cognitive rehabilitation system
  • Philipp Wintersberger, Tamara von Sawitzky, Anna Katharina Frison and Andreas Riener. Traffic Augmentation as a Means to Increase Trust in Automated Driving Systems

Short papers

  • Francesco Benzi, Daniela Fogli and Giovanni Guida. Towards Natural Interaction with Smart Homes
  • Selima Curci, Alessandro Mura and Daniele Riboni. Toward Naturalistic Self-Monitoring of Medicine Intake
  • Michele Mauri, Tommaso Elli, Giorgio Caviglia, Giorgio Uboldi and Matteo Azzi. RAWGraphs: a visualization platform for the creation of open outputs
  • Ksenia Kolykhalova, Erica Volta, Simone Ghisio, George Waddell, Paolo Alborno, Stefano Piana, Corrado Canepa, Rafael Ramirez-Melendez and Gualtiero Volpe. A multimodal corpus for technology-enhanced learning of violin playing
  • Fabrizio Milazzo, Agnese Augello, Giovanni Pilato, Vito Gentile, Antonio Gentile and Salvatore Sorce. Exploiting Correlation between Body Gestures and Spoken Sentences for Real-time Emotion Recognition
  • Rosella Gennari, Alessandra Melonio, Mehdi Rizvi and Andrea Bonani. Digital fabrication of IoT Tangibles for an Italian Primary School: Lessons Learnt in the Field
  • Catia Prandi, Valentina Nisi and Nuno Nunes. Bus Stops as Interactive Touchpoints – Improving Engagement and Use of Public Transport
  • Valeria Orso, Alessandra Varotto, Stefano Rodaro, Anna Spagnolli, Giulio Jacucci, Salvatore Andolina, Jukka Leino and Luciano Gamberini. Personalizing tourist recommendations: A two-step user validation approach
  • Martina Senis, Giovanni Atzori, Fabio Sorrentino, Lucio Davide Spano and Gianni Fenu. Smart Furniture and Technologies for Supporting Distributed Learning Groups
  • Berardina Nadja De Carolis and Giuseppe Palestra. Evaluating Natural Interaction with a Shop Window
  • Vittorio Fuccella and Benoît Martin. TouchTap: a gestural technique to edit text on multi-touch capable mobile devices

Demo and Poster Papers

  • Barbara Rita Barricelli and Ambra De Bonis. Semiotic Virtual Reality Framework Validation
  • Fabio Sorrentino, Lucio Davide Spano, Sara Casti, Alessandro Carcangiu, Fabrizio Corda, Gianmarco Cherchi, Alessio Murru, Alessandro Muntoni, Stefano Nuvoli and Riccardo Scateni. ChIP: teaching coding in primary schools
  • Catia Prandi, Catherine Chiodo, Ricjeareu Villaflor, Nicolas Autzen and Johannes Schöning. The Madeira Touch: Encouraging Visual-Spatial Exploration using a Tactile Interactive Display
  • Federico Cau, Alessandro Carcangiu, Fabio Sorrentino and Lucio Davide Spano. SnAIR Drum: A Gesture Interface for Rhythm Practice.
  • Selima Curci, Alessandro Mura and Daniele Riboni. Demonstration of a Sensor-based App for Self-Monitoring of Medicine Intake.
  • Timo Hynninen, Antti Knutas, Arash Hajikhani and Jussi Kasurinen. Learning System User Interface Preferences: An Exploratory Survey.
  • Ayako Hashizume, Masaaki Kurosu and Yuuki Ueno. Comparison of UX Evaluation Methods That Measures the UX Over Time.
  • Vanessa Cesário, António Coelho and Valentina Nisi. Audio Guides And Human Tour Guides: Measuring Children’s Engagement & Learning At A Museum Setting
  • Giuseppe Desolda, Giancarlo Gaudino, Rosa Lanzilotti, Stefano Federici, Antonello Cocco. UTAssistant: a Web Platform Supporting Usability Testing in Italian Public Administrations
  • Matteo Cardaioli, Marina Scattolin and Patrizia Bisiacchi. Equilibrioception: a method to evaluate the sense of balance
  • Carmelo Ardito, Giuseppe Desolda, Rosa Lanzilotti, Alessio Malizia and Maristella Matera. Advanced Interaction Paradigms to Define Smart Visit Experiences in the Internet of Things Era
  • Dulce Pacheco and Luisa Soares. Does the Perception of Team Collaboration Change with Time? Study with Computer Science Students.
  • Giuseppe Palestra, Floriana Esposito and Berardina De Carolis. A Multimodal Interface for Robot-Children Interaction in Autism Treatment.

Doctoral Consortium Papers

  • Fabrizio Corda. A skeleton/cage hybrid paradigm for digital animation
  • Alessandro Carcangiu. A Declarative and Classifier Gesture Recognition Method for Creating an Effective Feedback and Feedforward System
  • Marco Xaver Bornschlegl. Advanced Visual Interfaces Supporting Distributed Cloud-Based Big Data Analysis
  • Mandy Keck. Interactive Data Visualization for Product Search
  • Andrea Bonani. Tangibles for Graph Algorithmic Thinking: Research Questions and Work-in-Progress
  • Mehdi Rizvi. The Evolution of a Tangible for Children’s Conversations: Research Questions and Progress
  • Francesco Chiossi. Developing a N400 Brain Computer Interface based on semantic expectancy
  • Fabio Marco Caputo. Gestural interaction in Virtual Environments: user studies and applications
  • Vladimir Guchev. Effective User Interactions for Visual Analytics Tools