{"id":182,"date":"2017-03-22T21:21:00","date_gmt":"2017-03-22T20:21:00","guid":{"rendered":"http:\/\/sites.unica.it\/chitaly2017\/?page_id=182"},"modified":"2017-10-16T13:05:26","modified_gmt":"2017-10-16T11:05:26","slug":"ghitaly","status":"publish","type":"page","link":"https:\/\/sites.unica.it\/chitaly2017\/ghitaly\/","title":{"rendered":"GHItaly17: 1st Workshop on Games-Human Interaction"},"content":{"rendered":"<p>The 1<sup>st<\/sup> Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to be intended in its broadest sense: both entertainment and applied finalities.<\/p>\n<p><a href=\"http:\/\/ceur-ws.org\/Vol-1956\/\" target=\"_blank\">Download the Proceedings<\/a><\/p>\n<h2>Programme<\/h2>\n\n<table id=\"tablepress-5\" class=\"tablepress tablepress-id-5\">\n<thead>\n<tr class=\"row-1\">\n\t<td class=\"column-1\"><\/td><th class=\"column-2\">Session<\/th><th class=\"column-3\">Paper<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">9:00-9:15<\/td><td class=\"column-2\">Opening<\/td><td class=\"column-3\">Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">9:15-10:45<\/td><td class=\"column-2\">Game Design and Player Experience<\/td><td class=\"column-3\">Bj\u00f6rn Str\u00e5\u00e5t, Harko Verhagen<br \/><strong>Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes<\/strong><\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Alan Mattiassi<br \/><strong>Command Systems And Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories And Models<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Ilaria Mariani, Davide Spallazzo<br \/><strong>Interactive Players. LBMGs from a Design Perspective<\/strong><\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Marco Begolo, Sebastiano Valle, Marco Zanella, Armin Bujari, Ombretta Gaggi, Claudio Enrico Palazzi<\/br><strong>Implementation and Evaluation of a Multiplayer Pong Game<\/strong><\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini<br \/><strong>Monsters of Darwin: a strategic game based on Artificial Intelligence and Genetic Algorithms<\/strong><\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\">10:45-11-15<\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Coffee Break<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\">11:15-12:30<\/td><td class=\"column-2\">Applied Games and Gamification<\/td><td class=\"column-3\">Ombretta Gaggi, Nicola Favaro<br \/><strong>Euphoni: a system to support speech therapy<\/strong><\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen<br \/><strong>Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments<\/strong><\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Antonio Origlia, Piero Cosi, Antonio Rod\u00e0, Claudio Zmarich<br \/><strong>A dialogue-based software architecture for gamified discrimination tests<\/strong><\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Daniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi, David Bell<br \/><strong>Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play<\/strong><\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\"><\/td><td class=\"column-3\">Antonio Origlia, Dario Di Mauro, Maria Laura Chiacchio, Francesco Cutugno<br \/><strong>Establishing a theoretical background for a museum-centric entertainment system<\/strong><\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\">12:30-13:00<\/td><td class=\"column-2\">Closing Remarks<\/td><td class=\"column-3\">Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-5 from cache -->\n<h2>Topics<\/h2>\n<p>The workshop aims at collecting contribution advancing the research applied to <strong>video games<\/strong>. Suggested topics include (but are not limited to):<\/p>\n<ul>\n<li><em>Human Computer Interaction<\/em><\/li>\n<li><em>Usability (also for special needs)<\/em><\/li>\n<li><em>Biometric measures for interaction \u00a0 \u00a0 \u00a0\u00a0<\/em><\/li>\n<li><em>Game Design &amp; Level Design \u00a0<\/em><\/li>\n<li><em>Artificial Intelligence applied to Game and Level Design \u00a0 \u00a0 \u00a0 \u00a0<\/em><\/li>\n<li><em>Visualization techniques \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/em><\/li>\n<li><em>Immersive VR systems \u00a0\u00a0<\/em><\/li>\n<li><em>Social interaction in video games and virtual environments \u00a0 \u00a0<\/em><\/li>\n<li><em>Software architectures\u00a0<\/em><\/li>\n<li><em>Distributed and Online systems \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/em><\/li>\n<li><em>Sensemaking \u00a0\u00a0<\/em><\/li>\n<li><em>Agency of objects \u00a0 \u00a0 \u00a0 \u00a0<\/em><\/li>\n<li><em>Critical or meaningful play experience\u00a0<\/em><\/li>\n<li><em>Moral choices \u00a0<\/em><\/li>\n<li><em>Procedural rhetoric \u00a0 \u00a0 \u00a0<\/em><\/li>\n<li><em>Storytelling \u00a0 \u00a0\u00a0<\/em><\/li>\n<\/ul>\n<h2>Submission<\/h2>\n<p>All paper submissions must be in English, and they must not exceed six (6) pages in length, including references. The papers must be formatted using the ACM SIGCHI format. The latest version of the ACM SIGCHI templates can be found at the following URL:<\/p>\n<p><a href=\"https:\/\/chi2017.acm.org\/submission-formats.html\">https:\/\/chi2017.acm.org\/submission-formats.html<\/a><\/p>\n<p>Papers must be submitted online on EasyChair.<\/p>\n<p><a href=\"https:\/\/easychair.org\/conferences\/?conf=ghitaly17\">https:\/\/easychair.org\/conferences\/?conf=ghitaly17<\/a><\/p>\n<p>All the papers will be subject to a double review process by the members of the Programme Committee. The proceedings with the papers accepted to the GHItaly 2017 workshop will be published in CEUR Workshop Proceedings (<a href=\"http:\/\/ceur-ws.org\/\">http:\/\/ceur-ws.org\/<\/a>), and will be indexed by SCOPUS. The authors of the best papers will be invited to submit an extended version of their work to an international journal.<\/p>\n<p class=\"m_5223400167503575239MsoPlainText\">The authors of the best papers will be invited to submit an extended version of their work to a special issue of Multimedia Tools and Applications published by Springer International Publishing, ISSN: 1380-7501 (print), 1573-7721 (electronic), <a href=\"https:\/\/link.springer.com\/journal\/11042\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/link.springer.com\/journal\/11042<\/a> .<\/p>\n<h2>Important Dates<\/h2>\n<ul>\n<li><strong>June 11 (extended)<\/strong>: Deadline for submitting papers<\/li>\n<li>June 30: Review notification<\/li>\n<li>September 18: GHItaly 2017 Workshop<\/li>\n<li>September 19-20: CHItaly 2017 conference<\/li>\n<\/ul>\n<h2>Organizing\u00a0Committee<\/h2>\n<ul>\n<li>Maria <strong>De Marsico<\/strong> &#8211; Sapienza Universit\u00e0 di Roma<\/li>\n<li>Laura Anna <strong>Ripamonti<\/strong> &#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Davide <strong>Gadia<\/strong> &#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Dario <strong>Maggiorini<\/strong> &#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Ilaria <strong>Mariani<\/strong> &#8211; Dipartimento di Design, Politecnico di Milano<\/li>\n<\/ul>\n<h2>Program\u00a0Committee<\/h2>\n<ul>\n<li>Barbara Rita <strong>Barricelli<\/strong> &#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Riccardo <strong>Berta<\/strong> &#8211; Universit\u00e0 degli Studi di Genova<\/li>\n<li>Maresa <strong>Bertolo<\/strong> &#8211; Dipartimento di Design, Politecnico di Milano<\/li>\n<li>Matteo <strong>Bittanti<\/strong> &#8211; IULM Libera Universit\u00e0 di Lingue e Comunicazione<\/li>\n<li>Umberto <strong>Castellani<\/strong> &#8211; Universit\u00e0 di Verona<\/li>\n<li>Alessandro <strong>De Gloria<\/strong> &#8211; Universit\u00e0 degli Studi di Genova<\/li>\n<li>Maria <strong>De Marsico <\/strong>&#8211; Sapienza Universit\u00e0 di Roma<\/li>\n<li>Ines <strong>Di Loreto<\/strong> &#8211; Universit\u00e9 de Technologie de Troyes<\/li>\n<li>Gabriele <strong>Ferri <\/strong>&#8211; Amsterdam University of Applied Sciences<\/li>\n<li>Davide <strong>Gadia <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Marco <strong>Granato <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Jouni <strong>Ikonen<\/strong> &#8211; Lappeenranta University of Technology<\/li>\n<li>Antti <strong>Knutas <\/strong>&#8211; Lappeenranta University of Technology<\/li>\n<li>Pier Luca <strong>Lanzi <\/strong>&#8211; Politecnico di Milano<\/li>\n<li>Dario <strong>Maggiorini <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Ilaria <strong>Mariani <\/strong>&#8211; Dipartimento di Design, Politecnico di Milano<\/li>\n<li>Mario <strong>Ornaghi <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Claudio <strong>Palazzi <\/strong>&#8211; Universit\u00e0 di Padova<\/li>\n<li>Daniele <strong>Riboni<\/strong> &#8211; Universit\u00e0 di Cagliari<\/li>\n<li>Laura Anna <strong>Ripamonti <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Elif <strong>Surer <\/strong>&#8211; Middle East Technical University<\/li>\n<li>Francesco <strong>Tissoni <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Stefano <strong>Valtolina <\/strong>&#8211; Universit\u00e0 degli Studi di Milano<\/li>\n<li>Daniela <strong>Villani<\/strong> &#8211; Universit\u00e0 Cattolica del Sacro Cuore di Milano<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is <a class=\"more-link\" href=\"https:\/\/sites.unica.it\/chitaly2017\/ghitaly\/\">Continue Reading &amp;rarr;<\/a><\/p>\n","protected":false},"author":714,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-182","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/pages\/182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/users\/714"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/comments?post=182"}],"version-history":[{"count":14,"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/pages\/182\/revisions"}],"predecessor-version":[{"id":527,"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/pages\/182\/revisions\/527"}],"wp:attachment":[{"href":"https:\/\/sites.unica.it\/chitaly2017\/wp-json\/wp\/v2\/media?parent=182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}